Factsheet

Developer:
Team Alto
Based in Canada & UK

Release date:
22th February, 2018

Platforms:
iOS & tvOS

Website:
altosodyssey.com

Regular Price:

USD$4.99

Description

Alto’s Odyssey is an endless sandboarding journey set against a gorgeous and ever-changing desert landscape. As a followup to the critically acclaimed endless snowboarder Alto’s Adventure, Alto’s Odyssey is designed to be enjoyed by returning players and newcomers alike as a standalone experience all its own.

The game features Alto series hallmarks like fluid physics-based movement, procedurally generated terrain, and dynamic lighting and weather effects. This time around, players will soar above windswept dunes, traverse thrilling canyons, and explore long-hidden temple cities in a fantastical place far from Alto’s home village. Along the way, you’ll grind across vines, bounce atop hot air balloons, ride towering rock walls, and escape mischievous lemurs – all while uncovering the desert’s many mysteries.

History

Team Alto represents the ongoing collaboration of Toronto studio Snowman & artist and developer Harry Nesbitt, based in the UK. The team was formed in 2012 when Snowman co-founders Ryan Cash and Jordan Rosenberg enlisted Harry to craft the art for a game concept they were working on: a serene 2D endless snowboarder based on the feeling of being at peace in nature. That game would become Alto’s Adventure, and during its creation, Harry would go on to learn Unity3D and expand his role beyond Lead Artist to Lead Programmer as well.

Since its release in 2015, Alto’s Adventure has been played by tens of millions of players worldwide & received critical acclaim as a “piece of interactive art.” In particular, the game’s goal-free “Zen Mode” has resonated as a therapeutic tool, with players sharing stories of the way Alto has helped them cope with illness, loss, and mental stressors.

As we set about crafting the next adventure for Alto and friends, we were at different places in our lives: in the midst of big personal changes, and growing the team with members all over the world. When we set to work on Odyssey, it became clear that as a group, we identified strongly with feelings of exploration, and a desire to go outside our comfort zone.

This is something that even carried over to development, with many of us spending time working on the game in different countries, away from the places we all called home. These grew to become the feelings that underpin Odyssey: a sense of adventure, and of finding home in the company of those you care about, wherever that may be.

Features

  • Easy to learn, difficult to master. At the heart of the Alto series is an elegant one-touch trick system. Chain together combos, and complete 180 goals — all with intuitive controls.
  • Explore Biomes. From the dunes, to the canyons, to the temple city, explore a rich and diverse landscape, with each area boasting unique visuals and gameplay.
  • Newfound heights. Discover secrets in the sky with hot-air balloons, moving grind rails, and wall riding.
  • Master the elements. In addition to dynamic lighting and weather effects like sandstorms and shooting stars, the desert is home to swirling wind vortexes and rushing water.
  • Meet Alto and friends. Unlock six unique characters, each with their own attributes and abilities.
  • Zen Mode. Complete with its own serene soundtrack, this relaxing mode distills Odyssey down to its purest elements: no scores, no coins, and no power-ups. Just you and the endless desert.
  • Photo Mode. From the pause screen, get behind the lens and take stunning photos of your trip through the desert. Pinch, swipe, pan and zoom to frame the ideal shot, and share them with friends and family.
  • Original music and handcrafted audio. Headphones recommended!
  • Universal app with iCloud support. Play on your iPhone, iPad, and Apple TV, and your progress will always be in sync.
  • Alto’s Odyssey is a premium game with no ads or in-app purchases. Purchase once, play forever.

Videos

Launch Trailer YouTube

Teaser Trailer YouTube


Images

Download all screenshots, artwork, on-device photos, and animated .gifs as a .zip (54MB)
01_ChasmJump.png
02_RainChasm.png
03_PalmKicker.png
04_BalloonGrind.png
05_WaterDive.png
GIF_DoublePoolDip.gif
GIF_LotusSmash.gif
GIF_PlayerSun.gif
GIF_PoolDip.gif
GIF_RopeBridgeWall copy.gif
GIF_RopeBridgeWall.gif
GIF_RuinBowl.gif
GIF_RuinChasmJump.gif
GIF_VortexJump.gif
GIF_WallArchChasm.gif
GIF_WallArchChasmSandstorm.gif
GIF_Wallride.gif
GIF_WallrideToBalloon copy.gif
GIF_WaterSkim.gif
GIF_WingsuitDive.gif

logo
logo

Selected Articles

  • "Stunningly beautiful."
    - Chaim Gartenberg, The Verge
  • "A calm desert you'll want to get lost in over and over again."
    - Federico Viticci, MacStories
  • "The magic is back."
    - Serenity Caldwell & Luke Filipowicz, iMore
  • "Alto’s Odyssey might just be the best mobile game out there."
    - Edoardo Maggio, Business Insider
  • "Alto’s back with a brand new adventure on mobile"
    - Jon Partridge, Red Bull Gaming
  • "[Team Alto] is making all the right moves for its Alto’s Adventure sequel."
    - Chad Sapieha, Post Arcade

Select Praise for Alto's Adventure

  • "A piece of interactive art"
    - Elizabeth Stinson, Wired
  • "Alto’s Adventure is the endless runner matured"
    - Mike Fahey, Kotaku
  • "Satisfies the soul"
    - Darrell Etherington, TechCrunch
  • "May be the most beautiful endless runner you’ve ever played"
    - Mic Wright, The Next Web

Alto’s Art Club
Collected Alto Series Fan Art and Creations altosartclub.tumblr.com.

Official Alto Merchandise
The Alto Collection store.builtbysnowman.com.

Alto's Adventure Original Soundtrack
Available on iTunes and Spotify.


About Team Alto

Boilerplate

Team Alto represents the ongoing collaboration of Toronto studio Snowman & artist and developer Harry Nesbitt, based in the UK.

More information
More information on Team Alto, our logo & relevant media are available here.


Alto's Odyssey Credits

Harry Nesbitt
Lead Artist & Programmer

Joe Grainger
Designer & Programmer

Eli Cymet
Producer

Todd Baker
Musician & Sound Designer

Torin Borrowdale
Additional Music (Zen Mode)

Jason Medeiros
Additional Engineering

Ryan Cash
Executive Producer

Jordan Rosenberg
Marketing & Production Support

Andrew Schimmel
QA Support


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks